Lucy’s Ridiculously Premature and Probably Wrong T16 BiS List!


I blame Endule for anything that happens here.  Were it not for him doing all the legwork to get all this started I wouldn’t have been tempted to write about it.  So really, it’s not my fault, it’s his.

If anyone is interested in the numbers for next patch and how to determine what stats and rotations are good for us, I’m gonna send you to Bouchbagette over at Full Spectrum Holy Pally since he’s done an amazing job crunching the numbers.  Good stuff!

I shouldn’t even go there yet, but I’m bored and was putting my spreadsheets together for next tier and figured it’s never the wrong time to be horribly misguided!

There’s been some conversation over the MMO-C Forums about our stat priorities considering the relative mana efficiency of Selfless Healer and the likelihood that we’ll be using that almost exclusively next tier.  The agreement over there seems to be that we’re looking at a dropping a ton of spirit and because of the changes to Sanctity of Battle, reducing the cooldown on Holy Shock, haste is now pretty attractive.  What this means is that mastery will remain our number one secondary stat but haste will jump ahead of spirit and crit so that our final stat priority looks like mastery > haste > spirit >= crit (the order of the last two may vary depending on who you talk to but it’s largely irrelevant).

Our gear for T16 is absolutely soaked in mastery and spirt like it’s not even funny how many pieces have them both.  Every slot can have both on it with the exception of one ring if that’s how we want to gear.  We also have a lot of red sockets.  I’m not actually a huge fan of red sockets with intellect bonuses, but it’s what we’ve got to work with at this point.  My co-pally, Endule, ran some gear sims and it’s looking like we can hit 70% mastery with the amplification trinket and ignoring all our socket bonuses in heroic gear next tier as well.  Once the heroic pieces are put into the database I’ll be happy to look at that again and see where we are with the real numbers.

On to the list!

Slot Item Stat 1 Stat 2 Sockets
Head Headguard of Winged Triumph Mastery Spirit 1 meta 1 red (+180 int)
Neck Lost Necklace of the Mogu Empress Mastery Spirit
Shoulders Mantle of Winged Triumph Mastery Spirit 2 red (+120 int)
Cloak Jina-Kang Kindness of Chi-Ji Mastery Haste 1 red (+60 int)
Chest Chestplate of Fallen Passion Mastery Spirit 2 red 1 yellow (+180 int)
Bracers Smoldering Drakescale Bracers Mastery Spirit
Gloves Gloves of Winged Triumph Mastery Spirit 2 red (+120 int)
Waist Greatbelt of Living Waters Mastery Spirit 1 red 1 yellow (+120 int)
Legs Greaves of Winged Triumph Mastery Spirit 2 yellow (+120 int)
Boots Mogu Mindbender's Greaves Mastery Haste 1 blue (+60 spi)
Ring 1 Signet of the Dinomancers Mastery Haste 1 red (+60 spi)
Ring 2 Seal of Eternal Sorrow Mastery Spirit 1 blue (+60 spi)
Trinket 1 Prismatic Prison of Pride Intellect Amplify
Trinket 2 Dysmorphic Samophlange of Discontinuity Intellect Spirit Proc
Main Hand Kardris' Scepter Mastery Spirit 1 red (+60 int)
Off Hand Norushen's Enigmatic Barrier Mastery Spirit 1 red (+60 int)

salt_lick

Now, take this with all the appropriate grains of salt.  The gear isn’t finalized yet and there are plenty of reasons to think that there may be some changes to trinkets.  The amplify trinket specifically is going to be troublesome in the extreme with some classes benefiting so heavily that double equipping could prove game-breaking.  We’re also going to be fighting with shadow priests and likely warlocks for our bis ring even though it has a spirit socket bonus.

I went ahead and did some rough calculations to see where we’re sitting with our stats with a full normal mode set of gear.  I ignored most socket bonuses and stacked fractured in almost everything.  The exceptions being the helm where I traded 160 mastery for 260 intellect, the belt where I took 200 intellect over 160 mastery, and the chest loses 320 mastery for  340 intellect.  I ignored blue sockets and spirit bonuses entirely.  I’m not 100% sure this is what I’ll do when 5.4 goes live, but until I get more testing in on the PTR I’m faking it.  The end result gives us 24k intellect, 11.8k spirit (none of this has been reforged off), and 17k mastery, which puts us around 45.8% mastery unbuffed (52% with Blessing of Might).  To put this in a little bit of perspective as far as the amplification trinket goes, this gives us just over 58% mastery with an normal mode, non-upgraded trinket.  You can see now why I have my doubts that it will go live.

The good news is our current set bonuses are pretty mediocre so it will probably be fine to break whenever we get anything that looks remotely like an upgrade even if we replace it with tier not too far down the line.  I really don’t think our 2pc set bonus is bad for T16 but it may not be worth dkp dumping to get either.  As far as our 2pc/4pc in T16 we’ll end up with it no matter what since the itemization is good on all our tier minus the chest unless you go crazy haste which isn’t looking like the right thing to do at this point anyway.  Plus we get a snazzy chest with better sockets as our off piece!

Hooray for being wrong on the weekends!  Thanks for tuning in and I’ll likely be wrong about some other stuff soon!

Addendum:

If you’re feeling crazy, here’s the spreadsheet I used to tally things up.  It’s not that clean but should give a general idea.

Leave a Reply