The new gearing model has done an admirable job of making actual Best in Slot lists obsolete because of the incredible number of sources of gear pre-raid. There are RNG rewards, Apexis Crystal vendor items, crafting and PvP rewards. The restriction of three crafted pieces per character makes gearing via the auction house an impossibility, you will have to diversify.
Crafted items and those you receive from Challenger’s Strongbox have random enchantments. For this list I’ve used “of the Fireflash” which gives critical strike and haste and “of the Fanatic” which is critical strike and spirit. If you are interested in the other available random enchants, I have them listed at the bottom of this page.
This list is a WiP so if I’ve missed something please leave a note in the comments and let me know so I can add it!
*I only listed the few here that are actually good. The rest of the trinkets available pre-raid are mediocre at best so get the DMC for one slot and try to get either of the other two listed as second or just equip the best of the drek that does drop if you can’t get the decent ones.
It’s not ALWAYS all about me! Nyler has been a Death Knight, a Tiny Bear, a Tree and most recently is enjoying his Holy Paladin. As one of the premier raiding 10m Heroic Holy Paladins and a long time friend of mine I’m pleased he’s decided to share his thoughts on returning to the game after a hiatus. You can catch him streaming at http://www.twitch.tv/nylerblit from 8-12am EST Tuesday through Thursday or on Twitter @NylerGaming. -Lucy
Hello there my fellow wielders of the light. My name is Nyler and I’m a top 10 U.S. raider formerly of <TM> and <Duality>, and currently of <Topped Off>. As someone who recently returned from an extended hiatus after Heroic Sha of Fear and Throne of Thunder PTR burnout, I decided to blog a little about the grind back to greatness, since the new patch is just around the corner. Everyone needs a break from time to time and though the duration and reasons behinds the breaks are different for everyone, the “I’m so far behind” grind shares the same daunting weight. Things change every patch and getting back into the swing of things is difficult. Continue reading →
A lot of paladins are aware that Glyph of Divinity and Protector of the Innocent are rather solid choices but one that gets over looked every now and then is the Glyph of Beacon of Light. This is the glyph that removes the global cooldown (gcd) from the beacon of light spell. If you don’t know, a gcd is the small delay before you’re allowed to use another instant spell or begin casting/channeling again. Typically a holy pally’s gcd this tier is anywhere from 1.2 to 1.3 seconds (it matches your Flash of Light cast time).
What this means for the play style is typically two scenarios that are similar to one another. First is you finish casting a spell, change your beacon target and immediately cast another spell. The 2nd is you use an instant spell and then change your beacon target while you’re still in the middle of the gcd from your instant spell cast. Both of these would pretty much cause you to have no delay or time lost at all from changing your beacon target. an uncommon situation is also if the tanks are not taking boss hits but the raid needs healing then you can rapidly switch beacon to various dps who need healing while spamming the raid to lower beacon overheal.
“But why should I even care to micro manage this as after all 1.2x seconds is hardly anything?” This isn’t an uncommon thought but is wrong. Managing gcds is still an important task especially this expansion with how our instant cast spells are our top healing abilities. What removing the gcd realistically means is after you cast beacon of light, rather then standing still for 1.2x seconds you instead cast an extra heal. Think about how you could cast a holy shock for 45-50k+, or an eternal flames 80-90k healing (plus the hot) during the time that you would otherwise be waiting on the beacon gcd. Now consider a fight with 5-10 beacon swaps and all of a sudden being able to use that many more instants or partial cast-time spells adds up quite well in healing value gained (especially since those rough numbers didn’t include absorb and beacon transfer values).
Another important gain is tank swaps on hard hitting bosses. This expansion has already had several of those where cooldowns and fast reactions are a must. In this case being able to change beacon on the taunt swap and immediately use an instant or cast Divine Light on them with no delay from the beacon cast can be invaluable.